- iPhone Application UI Design Patterns | Flyosity
"The iPhone is one big constraint — no keyboard, small screen, few buttons — so designing applications for the iPhone is an exercise in building smart, simple software. Bloated apps on the iPhone? You won't find many. Most applications pick one feature or group of related features and centralize the product around that central theme." - iPhone Game Design Heuristics | Steve Bromley’s UX Blog
"t would be useful then to have a series of guidelines that developers can follow to identify good and bad iPhone usability game design issues, which is what I’m attempting to achieve in this series of blog posts." - iPhone App Usability Heuristics | iPhone UX Reviews
"I attempted to adapt Nielsen’s heuristics for the iPhone. I’m certain there are many more useful examples, so I’ll edit this post as I–and my readers–discover more new and exciting apps."
(via delicious.com)
