Permalink

0

Über Design Integrity

[A]s designers we have a moral duty to establish and defend the emotional, cultural, aesthetic qualities that manifest in the structural proportions, harmonies of color and image, and the details of alignment / organization / typography, and (increasingly) animation / transitions / interactivity.
[Design] integrity matters for coherence, quality, and consistency–bound by a personally and professionally-held value of holistic integration of elements into something that stands on its own, distinctive and memorable–something worthy of pride and envy.

Ghost in the Pixel

…und es lohnt sich auch den Rest des Eintrags zu lesen.

Permalink

0

Are you happy?

tumblr_kp9myzAT4j1qzdzcdo1_500
(via Reinseite)

…passt auch sehr gut zu diesem Artikel…

In his new book, The Pleasures and Sorrows of Work, de Botton interviews a range of workers, from rocket scientists to biscuit manufacturers to accountants to artists to find out what makes jobs fulfilling — or soul-destroying. One of the most disturbing discoveries he makes is that most of us are still working at jobs chosen for us by our sixteen-year-old selves.

Gill Corkindale – Should work make us happy?

Permalink

0

Why Computer Science needs HCI

Gut, ich bin da ein wenig voreingenommen, als Informatiker der sich mit User Centered Design beschäftigt, aber Russell Beale liefert eine sehr schlaue Begründung:

There is also a growing disconnect between the people developing cool innovative applications, and those doing computer science courses, [...] it suggests [...] that computer science is not seen as the course of choice for the bright developers, creatives, hackers and engineers out there. [...]

[W]e need to ensure we remember that HCI has to be at the heart of interactive systems, that good design can be taught, that creativity and innovation are at the heart of decent software engineering and that HCI provides these fields with appropriate tools.

Sein Vorschlag ist, dass Informatik und HCI (Human Computer Interaction) zusammen gelehrt werden sollten. Was mal eine gute Idee ist…

Russel Beale: HCI Education – where now – and how? (2.8mb)

Permalink

0

How to innovate

Invention depends on two processes. The first generates a collection of alternatives, the other chooses, recognizing what is desirable and appears important among that produced by the first. What one calls “genius” is much less the contribution of the first, the one that collects the alternatives, than the facility of the second in recognizing the value of what has been presented, and seizing upon it.

Paul Valery (in Sketching User Experiences by Bill Buxton)

Zu dem Zitat passt auch mein Artikel über Kreativität.

Permalink

0

Über Ideation und Zuhören

When a designer is introduced to a project brief through a client presentation, the first ideation skill is for the designer to be able to listen actively. That is, the designer needs to make sense of the client’s needs and desires, asking questions and exploring the client’s reasoning behind the project brief. By understanding how the client’s reasoning was arrived at the designer is in a better postion to make links to his prior knowledge and experience that may help address the client’s concerns. Having applied his listening skills, the designer is then ready to start the ideation process and articulate his response to the brief in a language that is both imaginative and meaningful using an appropirate range of ideation tools.

Ideation and listening skills

Permalink

0

Wann ist Design intuitiv?

A design is intuitive when people just know what to do and they don’t have to go through any training to get there… When a design is not intuitive, our attention moves away from what we’re trying to accomplish to how we can get the interface to accomplish what we want.

Jared Spool (via InspireUX)

…ich finde, dass ist inhaltlich wie Don’t Make Me Think, aber weniger plakativ.