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the litl – “an internet computer for the home”

litl

Die Bilder oben sind keine Designstudie, sondern the real thing. Dieses kleine Schmuckstück wurde the litl getauft und kann ab sofort für $699 im Netz bestellt werden.

Hier ein paar Worte zu den zugrunde liegenden Designprinzipien des litl…

The computer exists to do things you care about, not for its own sake. Today, we liberate your photos, view web sites as channels, and provide a great web experience. Over time, we’ll only add capabilities that home users care about. Everything else, we’ll keep small.
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Our next goal was to improve the user interface. We used a simple rule: Any computer task that had the word “management” next to it had to be eliminated. File management. Gone. Windows management. Gone. You get the idea. All this management came from the earliest days of computing. The definition of an operating system is an interface that let humans interact with hardware. Yeech. I don’t want to interact with my hard drive; I want to interact with my friends. So we focused our user interface on interactions with your content (stuff like photos, mail, web sites) not your computer hardware.

…und hier noch ein Video, in dem die Features des litl sehr genau erklärt werden…

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Why Products Suck…

…heißt eine neue Serie von Artikeln, in denen Dan Saffer typische Probleme im Produktdesign anspricht und Lösungen vorschlägt. Themen waren bisher:

#1 Arbitrary Decisions

Arbitrary decisions are the death of good design, especially when they are made by someone outside the product team. With rare exceptions, the pet feature(s) of the CEO, VP of Marketing, or Director of Technology will often do more to clutter and confuse a design than improve it. [...]
When someone makes an arbitrary decision, try to figure out (or simply ask) them what problem they are trying to solve and why they think that solution is the right one. Often this will allow you to get to the root of the issue, and perhaps even reframe it so that a solution can be found that makes sense, can be objectively justified (perhaps through design research), and that meets the design principles.

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Das UX Basis Prozessmodell

James Kelway stellt in seinem Blog folgendes UX Prozessmodell vor:

diagram

UX Basis is way of combining the numerous tools available to us and forming a unified process that sits within a digital agency and it’s other important departments – creative, tech and client services. The beauty about the model is it is fully adaptive to any clients needs, can fit with tech’s agile process and incorporates creative and development at key stages in the creation process.

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