- Why have a design pattern library? | dezining interactions
"At some point or another in a company’s lifecycle the interaction design team may find themselves seriously outnumbered. […] Whatever the issue, it’s usually at this point that someone on the team will think about an interaction design pattern library. - So You Wanna Build a Library, Eh? | Boxes and Arrows
"The following article is an abridged version of Chapter 7 of Nathan Curtis’s 2009 book, Modular Web Design published by New Riders." - The power of patterns: Bridging IA, design and development | non-linear thinking
"Patterns are infinitely useful to interaction designers and programmers thanks to their reusability and the implicit knowledge sharing of tried-and-true solutions. Where they really become valuable though is in the sweet spot where they are paired with stencils and code." - What is the best way to explain the value of interface guidelines and interaction design patterns to upper management? | Quora
Eine Reihe von spannenden Antworten.
Artikel der Kategorie: Methoden & Techniken
Doodlers of the World Unite!
Hier erklärt uns Sunni Brown, warum doodlen “Kritzeln” eine gute Methode ist, komplexe Sachverhalte zu verstehen.
Während der Konferenz wurde Sunni zusätzlich von CNN interviewt.
Wirklich alles über Sketchnotes
…erklärt uns Eva-Lotta Lamm in ihrer Präsentation.
Und neben der Tatsache, dass der Inhalt wirklich gelungen ist, macht es richtig Spaß, sich die Präsentation anzuschauen.
Aber wem das noch nicht reicht, für den hat Eva-Lotta in ihrem Blog noch ein wenig erklärenden Text hinterlassen.
Und jetzt fangt das Zeichnen an, liebe Zielgruppe.
Was ist Kreativität?
Diese Frage versucht Tony Yoo in seiner Präsentation zu beantworten. Obwohl sie recht knapp gehalten ist, liefert sie einen guten Überblick.
Die Präsentation könnt ihr bei slideshare als .pdf herunter laden. Und weitere Informationen rund ums Kreativ sein hatte ich hier gesammelt.
Lesenswertes vom 27.07.2010 | User Research Edition
- User Research for Personas and Other Audience Models | UXmatters
"[T]his article is about the ingredients we can draw on when creating audience models and some alternative ways of communicating the results of an audience analysis." - Three Important Benefits of Personas | UIE Brain Sparks
"As part of our research to understand what techniques truly help teams produce better designs, we’re still constantly surprised by the number of teams successfully using personas. With personas, teams report that they are producing more usable designs that better match the needs of their audience, increasing the satisfaction of their users." - Tips for Effective Storyboarding | ANidea
"In this article you will learn how to create storyboards and present them. At the bottom of the post you’ll find free storyboard templates available for download." - Interviewing Users | Jakob Nielsen’s Alertbox
"[I]nterviews are in fact an appropriate user research method — if you use them only in the few cases for which they generate valid data."
(via delicious.com)
Wie kommt man schneller zu besseren Ideen?
Diese Frage versucht David Sherwin in seinem Vortag zu beantworten. Und das recht erfolgreich, wie ich finde.
Over the course of my talk, I described the four parts of every designer’s process that can be optimized to come up with better ideas faster:
- Strategy: Relating what you’ve been tasked to design back to a client’s stated business problem
- Articulation: Knowing what questions need to be answered through ideation
- Ideation: Answering those questions via brainstorming activities such as timeboxing—the use of short, structured sprints to reach stated ideation goals
- Synthesis: Mixing and matching the ideas created during your brainstorm to create even better ones
Die Präsentation kann bei slideshare als .pdf herunter geladen werden.