- Introduction to Design Studio Methodology | UX Magazine
"Design Studio is conducted in a highly interactive, fast-paced team setting following a methodology commonly used in architecture and industrial design, but with some important twists. It has been called the “Iron Chef,” of ideation. It can be intense, focused, and chaotic at times, but those lucky enough to have participated understand the power and effectiveness of this tool."
- Design Studios: The Good, the Bad, and the Science | UX Booth
"Much has been written about the design studio methodology within the design community. In order to really understand how and why design studios work, though, designers must look beyond design—in particular, to social psychology and behavioral economics."
- Sketchboards: Discover Better + Faster UX Solutions | Adaptive Path
"The sketchboard is a low-fi technique that makes it possible for designers to explore and evaluate a range of interaction concepts while involving both business and technology partners. Unlike the process that results from wireframe-based design, the sketchboard quickly performs iterations on many possible solutions and then singles out the best user experience to document and build upon."
- Using Sketchboards to design great User Interfaces quickly | Box UK
"Essentially, the Design Studio method is a collaborative sketching workshop, where stakeholders work together to generate, evaluate and refine their designs."
- Sketchboards + Prototypes
"Agile methods for better and faster UX solutions. This 3-hour workshop was presented at Agile 2008 in Toronto. Co-developed with Dan Harrelson."
- Ideate Collaboratively using Design Studio | Jeff Patton
A short .pdf providing an overview of the Design Studio steps from 2008.
- Ungar, J. 2008. The Design Studio: Interface Design for Agile Teams
Link to the first paper mentioning of the design studio method Jim Ungar.
In dieser Woche war ich erneut als Coach auf der German UPA Summerschool. Ein Thema dort war Paper-Prototyping und Sketching. Dies hier ist meine “geheime” Materialsammlung zu dem Thema.
Vielleicht ist ja was Spannendes für Euch dabei, liebe Zielgruppe…
- The Visual Thinking Power Tool | A List Apart
"I used drawing as a primary language for capturing thoughts, exploring ideas, and then sharing those ideas. Teachers and mentors encouraged me, helping to sustain sketching as a key skill throughout school and into my professional career. Good fortune has ignited my passion to become a sketch advocate, helping others rediscover sketching as a powerful problem-solving and communication tool."
- Shades of Grey: Wireframes as Thinking Device | UX Magazine
"For me, wireframes act as a form of 'thinking device' for the setting and exploration of a given problem space [...]. I use my sketches and wireframes as means to make explorative moves and assess the consequences of those moves."
- Shades of Grey: Thoughts on Sketching | UX Magazine
"Artifacts used in communicating design create an inherent frame of experience between the subjective response of the person for whom I design, and my expectations of their response. There is a divergence of meaning in that the audience can only experience the communications artifact, not the object being communicated."
- Tools for Sketching User Experiences | UX Booth
"In this article, I’ll expound on the tools I use every day to design interfaces and experiences. I’ve spent years trying a variety of tools, and so far, analog tools such as markers, notebooks and paper templates have proved to be the most effective because of their constraints and flexibility."
- Good Design Faster | Slideshare
"Slides for Adaptive Path's Good Design Faster workshop, as given by Peter Boersma at Design by Fire 2010."
- Sketching for Design 101 | Slideshare
"A presentation I gave to the design team at Viget Labs on June 9, 2009"
- How to give great presentations | Adfero Group
"We’ve all seen horrible presentations. Most of us have probably given a few in our day. But in the professional world, public speaking is an unavoidable fact of life. [...] In reminiscing on the truly awful presentations I’ve seen, I came up with 4 basic pitfalls that can doom any public speaker."
- No more slides | Oliver Reichenstein
"While reading a speech from paper is widely frowned upon, it is not only accepted that people use slides for support, it's expected that you show something visual when you speak. This fairly new practice is justified with old cliches like "a picture says more than a thousand words." The truth is: If we prepare properly we don't need PowerPoint."
- 4 things your upcoming conference presentation really oughtta be | Cooper Journal
"After years of doing this, I’ve come to group these successes and failures into four big criteria that every conference presentation ought to have. I’m going to share them with you now in the hopes that a) I’m right and b) more presentations will fall into the “awesome” rather than “regrettable” category."
Dann habe ich schon mal was, woran ich mich für meinen World Usability Day Vortrag halten kann.
- Why have a design pattern library? | dezining interactions
"At some point or another in a company’s lifecycle the interaction design team may find themselves seriously outnumbered. […] Whatever the issue, it’s usually at this point that someone on the team will think about an interaction design pattern library.
- So You Wanna Build a Library, Eh? | Boxes and Arrows
"The following article is an abridged version of Chapter 7 of Nathan Curtis’s 2009 book, Modular Web Design published by New Riders."
- The power of patterns: Bridging IA, design and development | non-linear thinking
"Patterns are infinitely useful to interaction designers and programmers thanks to their reusability and the implicit knowledge sharing of tried-and-true solutions. Where they really become valuable though is in the sweet spot where they are paired with stencils and code."
- What is the best way to explain the value of interface guidelines and interaction design patterns to upper management? | Quora
Eine Reihe von spannenden Antworten.
- 11 Reasons why responsive web design isn’t that cool! | WebDesignShock
"Every proposal must have some weak points and this, as a “new one”, shouldn’t be considered the solution to the world’s problems. In the heat of the moment, not many people stop and think about the downside, the mistakes and the compatibility issues this proposal may have; and this is actually very normal. In the end, we’re just starting to know how this thing works, right?"
- CSS Media Query for Mobile is Fool’s Gold | Cloud Four
"Unfortunately, CSS media query is fool’s gold for mobile devices. It hides tough problems and gives developers a false promise of a simple solution for designing to multiple screens."
- Responsive Web Design or Separate Mobile Site? Eh. It Depends. | Global Moxie
"In the mobile world, we have the persistent and circular debate over whether the mobile web should be powered by the very same sites and webpages that render the desktop web. Savvy CSS media queries, beautifully explained as “responsive web design” by Ethan Marcotte, can transform any webpage into device-specific layouts tailored for any device. But should they? Strong opinions sally forth."
- Does Agile move too fast for Usability? | Demystifying Usability
"In this post I will show you how teams are coping with the marriage of Agile and UX and how Agile development teams are managing to make time for UX to keep the relationship from going on the rocks."
- UX Meets Agile: Design Studio Methodology | Edge of Chaos | Agile Development Blog
"Design Studio is a quite simple and efficient way to run UX meetings. Yesterday we tried it for the first time."
- The Future of Agile Software Development
"No one knows the exact how-to of writing great software fast, that’s the problem. Waterfall passed away at the crossing of 2 centuries, whereas new software development methodologies (agile) fail at solving the fundamental problems so far. We’re living in very interesting times."
- Designing Metro style apps | Windows Dev Center
"When planning your Metro style app, think less about what features you want to include and more about what experience you want to provide your users. If you haven't already, you might want to read more about Metro style apps in What are Metro style apps?"
- Using the design checklist | Windows Dev Center
"You can use this handy checklist to be sure you're covering what you need to create a great Metro style app."
- Designing for your brand | Windows Dev Center
"Think about the message you want to send your users when they see your Metro style app in the store, when they see it on their Start screen, when they first launch it, and when they are using it. Take advantage of these opportunities to define and promote your brand in the visual design of your app."
- 20 Free Prototyping, Mockup and Wireframing Resources for Windows Phone 7 | MicrosoftFeed
Wie der Name schon sagt…
Hier die spannendsten Links zum Thema Response Web Design.
- Responsive Web Design | A List Apart
In diesem Artikel stellt Ethan erstmals das Konzept vor.
- Responsive Web Design: What It Is and How To Use It | Smashing Magazine
"But responsive Web design is not only about adjustable screen resolutions and automatically resizable images, but rather about a whole new way of thinking about design. Let’s talk about all of these features, plus additional ideas in the making."
- 21 top tools for responsive web design | .net magazine
"To get started with building a responsive site, having a strong toolkit can make a world of difference. Here Denise Jacobs rounds up 21 great tools to aid the process of making your sites responsive."
- Thoughts On Developing A Responsive Design Workflow | Van SEO Design
"Print design has the physical constraint of the canvas. The format is fixed. The situation is different on the web. We can’t know in advance exactly how someone will view our sites. We don’t have a fixed canvas. We need to create websites with the ability to adapt and respond."
- Media Queries
"…a collection of sites using media queries."
- A Book Apart, Responsive Web Design
…und last but not least das Buch von Ethan zu dem Thema.